
Now, it should now look like something this:Īdding the code will work the majority of the time, however depending on the interaction you may have to do more. Click the screenshot on the left for an example. Click directly in front of the is a closing tag (,, etc). In the XML, find the code (if not there, find the code instead). In Notepad++, click File > Save As and save to your Modded XMLs folder.Ĭan’t find the code in the interaction XML? No problem, we can usually just add it in.
If no results come back, skip down to the Manually Adding the Code section. Note – If you can’t find the code, click on the Search tab at the top of Notepad ++ and select Find.
Double-click the XML to open in Notepad++. The Dollhouse Smash interaction really annoys me, so I’ll be using that as an example: Search for the interaction that you want to make non-autonomous. Go to Mod Creating\Current Patch XMLs\Interaction Tuning folder. Before you begin, please make sure that you’ve followed these tutorials:Ĭreate A Mod – Setting Up Creating the Mod Creating ‘No Autonomous’ Mods will show you how to stop sims from autonomously doing actions. In real life I am going down the career track to become a veterinary technician so I thought why not make it in the Sims 4. The job includes testing blood, urine, stool, and other samples, administering vaccines and other medications under a veterinarian’s direction, administering anesthesia and otherwise preparing animals for surgery, and any other task necessary to help vets with the care and treatment of animals.”Hey y’all! I made a new career mod. “Veterinary technicians assist vets in diagnosing and treating animals in private clinics, animal hospitals, and research facilities.